Dragon Age: Inquisition - Walkthrough: Stormy Coast - Non-Story Quests. Passage of additional tasks Dragon Age: Inquisition. Stormshore, Brown Marsh, and Stormshore Dragon's Sacred Plain how to get there

17.02.2022 Water heaters

The sixth part of the passage of Dragon Age Inquisition could be called "Dragon Slayer". For the first time I killed a dragon, and not even one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. We’ll also go through the plot a bit. I didn’t write down some episodes: Serah and Vivien’s quests, cleaning up the Brown Mire area, collecting fragments, etc. So if something is missing in the passage, then this does not mean that I missed some points. But the most important thing in the description, of course, will be.

Storm Coast - Winsomere the Dragon

At the headquarters of the command, I activate a new task - "Red Templars". An entrance will now open at the westernmost point of the Stormshore map. Inside, as you might guess from the name, there are templars... red ones... You can also find a Black Lotus plant here, as well as a locked door (the door requires a "red templar key", but where to get it is unknown). We interrupt the enemies, of which there are not so many, and go out to the shore with a boat. This transport can be used to get to the "Dragon Island".

Winsomer settled on the island. This dragon, despite the 19th level, is quite a formidable opponent due to strong electric damage. My party of rogue (primary Persian), mage (Dorian), archer (Sir) and tank (Blackwall) sold out quickly. Of course, Blackwall showed miracles of resilience, but with his damage, it would take a week to kill a dragon. As a result of the confrontation, it was decided to return to this animal later. You need to gain an advantage in level, craft equipment not only for yourself, but also for your allies, and also upgrade the tincture of protection from electricity. Then we will definitely win.

How to Defeat a Dragon - Northern Hunter

There are 10 dragons to find in Dragon Age Inquisition. If it doesn't work out with Winsomer or another strong dragon, then you need to find someone simpler. A northern hunter from Crestwood would be fine. This dragon also uses electricity magic, but it only has a level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and crafting blueprints, unique items such as dragon iron, saturated dragon blood, dragon tooth, dragon membrane (level 4 cloth), dragon scales (level 4 skin), dragon bone (level 4 metal).

Also in Crestwood are the heads of the Assassin's Guild. Just one sign was not enough for me to create a knife for the killer's path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another one in Val-Royeaux from a bookseller, but in my case it was not (I bought all the books).

Head Girl of Crestwood, Josephine, Leliana

No, this is not a love triangle, but only a brief retelling of the content of the video. We judge the elder of Crestwood, we build relationships with Josephine, we consult with Leliana, who for some reason does not like the whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It's a pity, I expected to see a serious showdown between the girls for the Inquisitor! In general, the options are

Possible romantic interest for female Inquisitors:

Blackwall, Sera, Josephine, Iron Bull

Possible Romantic Interest for Female Inquisitors (Elf characters only):

Cullen, Solas

Possible romantic interest for male Inquisitors:

Cassandra, Josephine, Dorian and, for the stronger fans, the Iron Bull! Omg.

Forgotten Temple of Dirthamen

Here is the complete passage of the mission "God of Secrets". Collected all the runes and remains. At the end, we perform the ritual, summon and kill the demon, collect loot from the chest.

Whistling wastelands

The first of several videos on a new large location - the Whistling Wastes. Here I also did almost everything, including the search for mosaic elements (except for the quest "Notes in the Wasteland"). The main task is to find 5 graves of dwarves, in each of which take a part of the key. The first found grave at 25 minutes. The main thing is to light the torches in the right order, and there will be happiness.

A map of the area with all the graves can be viewed in the video "Whistling Wastes - Fairel's Tomb" (from 30 seconds).

Whistling Wastes - part 2

We continue the wasteland. I found a shop with weapons and armor, where for only 6100 I bought a very good helmet of level 22 for the rogue class - Drasky's Helmet. Armor level 44, as well as bonuses to defense and agility.

Whistling Wastelands - part 3

We wander through the desert at night, close the gaps, chop spiders, rob the tombs of cows, collect a rare plant - vandal's aria. It is found in such large numbers only in the Whistling Wastes. Useful for improving potions.

Whistling wastelands - part 4

I don't think I need to explain what's going on here :)

Whistling Wastes - part 5

At the 20th minute of the grave, in which I did not immediately notice the door (why are the doors of the dwarves in Inquisition so narrow?). In general, always try to walk "on the wall" so as not to miss anything.

How to Defeat the Dragon - Sand Weeper

The Sandweeper is a level 20 fire dragon in the Whistling Wastes. The battle took a quarter of an hour (starts from the 7th minute and ends at the 21st). Quickly enough he took off all his health and relaxed a little, believing that the job was done. But it was a big mistake. The dragon at some point knocked out everyone except Blackwall and spawned his cubs, which prevented the Gray Guardian from reviving his comrades. The situation became critical when Blackwall was practically out of health. The computer enemy seemed to have acquired a human mind and spitefully poured fire without stopping. The prospect of an early reboot and wasted time was not at all pleasing, but the battle still managed to be pulled out.

Whistling Wastes - Fairel's Tomb

Behind the dragon is Fairel's Tomb, which must be opened using key pieces. But as I said above, I missed one part, so I had to return. In the tomb you can find the drawing "Excellent rune against demons."

How to Defeat the Dragon - Fereldan Frostbite

Despite its name, Frostbite uses fire magic. This level 12 dragon can be found in the northeast of The Hinterlands (video 2:20).

History of Varric

This video is completely dedicated to the passage of Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It took 10 minutes for everything. I spent about the same amount of time on upgrading Bianchi (Varric's crossbow). In one of the previous parts, I was already in Vallamar. At that time, it was not possible to open the 3rd level of the map. So he will be available only in this mission.

How to Defeat a Dragon - Abyssal High Dragon

This level 14 dragon can be found in the Western Reach (south side). We approach the researcher Frederick and take the quest to lure the dragon. We set traps, wait, kill. Abyssal High Dragon is also a fire dragon like Frostbite, so if you're planning on going early, it makes sense to stock up on fire protection potions.

arbor wilderness

Corypheus plans to find and appropriate an ancient elven artifact - Eluvian (later it turns out that he needs a certain Source of Sorrow), and we plan to interfere with him. The bottom line - we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the soldiers of the Inquisition.

We run to the temple of Mythal, watch the cut-scene and solve puzzles of the level of the first grade of the elementary school - walk along the tiles without stepping on the same tile twice. The task is simple, but the implementation is such that sometimes, for some unknown reason, the “double-click” still works, so you have to repeat the procedure again.

Temple of Mythal and bugs

So, we are still in the elven temple. The main task is to prevent the leader of the red templars, Samson, from getting to the Source first. The commander jumps into some kind of hole and then the first choice appears: jump after him or solve some tile puzzles as Morrigan advises. In this case, I listened to the advice and went to run on the tiles. I think that you can go through this episode in both ways, but if you don’t pass the test of the temple, but immediately go after Samson, then he will most likely get to the source first, which is not very good in terms of the plot, besides, I would not have received the achievement " Fruits of pride. But just in case, before the tiles, I decided to make a manual save, which later played a very important role.

The puzzles are solved and the door to the inner hall is open. I go in and I don't feel any trick. But if I didn’t pass this place for the first time, I would know that a cut-scene should work immediately at the entrance, and inside the halls there should be fights between the templars and the ancient elves. In short, there was a serious bug. I ran all over the temple and even found a waterfall, where, in theory, Samson should be.

Further worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall ... And then suddenly I realized that all this time my mind was inside the matrix, and now it is free. Before me is a real, gigantic real world and an open field. With all my strength I ran towards the horizon, leaving Corypheus and the elves behind. And everything would be fine, everything would be fun, but then the autosave icon in the corner of the screen painted a not very rosy picture of the early completion of the passage. How lucky I was manually preserved on the tiles…

Against elves

Safely rebooted, ran through the tiles again and entered the hall. This time the cut-scene is triggered! A pretentious elf with a tattoo of a tree promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises to think carefully, as we ourselves may come in handy with the Source that Corypheus is hunting for. In the end, I choose the option against the elves - "We may need a source."

In this scenario, I get a lot of negative reaction from the allies. In the temple, you will have to fight both with the elves and with the templars. And at the end, Morrigan kills the head elf so that he cannot destroy the Well. The option is not very optimistic, but if this is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For elves

The third time I had to run through the tiles. We go into the hall, listen to the elf. I renounce claims to the Source and choose the pro-elven option - "Let's help each other."

In this scenario, I get the approval of the allies. In the temple, you don’t need to fight with anyone at all, since the elven guide will lead the other way. At the same time, you can find runes on the walls and chests that are not available when passing against the elves. In addition, Morrigan does not kill the elf, as he allows the source to be used. In short, this option goes under the slogan of the hippies - "Make Love Not War".

The fight with Samson in any case is very simple. This boss is level 21 and has a very painful hit, but in both cases aggroed at Blackwall's tank, which he can't damage at all. We calmly stand aside and watch as Sera cuts arrows into a carcass. On the video it may seem that the fight is difficult, but in fact I just didn’t try very hard, since the outcome was already known in advance.

Trial of Samson

He turned on the recording, as he planned to carry out the first execution and cut off Samson's head with his own hands. I haven't executed anyone yet, but when I decided to do it with a notorious villain, I was not given this option. But once the video is recorded, then let it be. That's all for now.

Wasteland 2- computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project was carried out through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called keepers of order. Ranger Ace was sent to set up repeaters and locate the source of the radio transmission, and is found dead a few days later. The main characters have to go to the wastelands and investigate this murder.

Village Darwin

General Vargas, after studying the found Hellblade's diary, sends the main characters to conduct reconnaissance in The village of Darwin. Having bought everything necessary for the campaign and having completed the battle group with recruits, we leave the Citadel of the Rangers and head to the northeast of Arizona.


As soon as your squad is at the location, it will engage in battle with the victims of the plague. Aggressive mutated people are weak, slow and numerous (you should pay attention to monument in the area, which will give skill points to your squad).


Further, in the alley of the settlement, a skirmish with another group of victims of the plague awaits you, however, this armed clash can be avoided, breaking the gate.


To get into the underground complex, you need to open the electronic door, the code knows Dr. Rosa from the SH center. Therefore, if the above-mentioned character is present in the detachment, then getting inside will not be difficult. The electronic door can also be hack if there is an experienced hacker in the squad, and finally, the door can simply be blown up. Going down to the underground complex, the main characters discover several bodies of people and broken synthetic, your squad will also become infected with a disease (you can remove the disease with antibiotics, but this is pointless while poisonous fumes are in the air). It is worth paying attention to the safe in which lies ranger blacklist(moreover, Ace and Hellblade are crossed out from the list).


In a locked room, the main characters meet Jen, the plague victim has not yet lost the remnants of his mind. "Survivor" asks to go down to the technical room and activate air purification system.


Jen asks the main characters not to exterminate the victims of the plague if possible. The lower level has two ways, which will allow your squad to enter the technical room with air purification system. The first path is simple, but it involves the destruction of all life on the lower level. In order to go the second way, it is necessary to have a hacker and a bomber in the composition.

Plan of the lower level of the underground complex


1 - Infected with plague; 2 - Mines;
3, 4 - Infected with plague; 5 - Air purification system;
6 - Cure for cancer; 7 - Mines;
8 - Tank with poison; 9 - Room with 20mm guns;
10 - Ventilation;

First option

At the lower level, we move east along the central corridor and engage in battle with a group of plague-infected (on the map - 1), then you should beware of mines with a laser motion sensor (on the map - 2).


The central corridor will lead the main characters to a large room (on the map - 3), which will also contain the infected. After cleaning the area, we break open the door and in the refrigerator we find a cure for cancer(on the map - 6) for doctor Eric Tideman in the Ranger Citadel.


In the next room, your squad will again meet the victims of the plague (on the map - 4), after cleaning the area, turn on air purification system(on the map - 5, squad members will lose the “Sickness” effect).


Second option

With the help of the "Hacker" skill, we break open the door and move through the corridor (on the map - 7), use the "Vigilant Eye" to detect mines in time and the "Explosives" skill to neutralize traps.


We break open the door with an electronic lock again, in the next corridor the main characters will find several mines and tank of poison(on the map - 8, you need to shoot at him from a distance so that your squad does not end up in the affected area).


Further, the main characters find themselves in a small room (on the map - 9), in which three 20-mm guns are installed (also, this room contains the Night Terror, which constantly requires candy). We clean the area and break open the next door.


Through ventilation(on the map - 10) your squad gets into the technical room, in which it is installed air purification system(on the map - 5). It is only necessary to crack the alarm door and activate the system at Jen's request. Once the poisonous fumes have been removed, plague victims will no longer pose a threat.


If your squad has cured the victims of the plague, instead of killing them, Jen will mark the location on the global map Mysterious temple. In addition, Jen asks to keep information about the situation in Darwin Village secret, otherwise your squad will be attacked by mutants.


We return to Ranger Citadel and report to General Vargas on the situation in Darwin Village. Next, we pass a cure for cancer doctor Eric Tideman. After visiting the citadel after a short period, the doctor will recover, begin to reproduce the received medicine and give the main characters a discount on medicines. We pass the found “Wasteland” floppy disk to Corporal Flintlock Eggleston, in exchange we get the “Wasteland” fan club badge (gives +1 “Butt-licking”). After researching, Flintlock will find a game of the same name on a floppy disk. It is also worth visiting the cartographer, the Thresher finds a mention of Los Angeles in Ace's diaries.

Abandoned railway

In the south of Arizona, in the region of a large mountain range, you can find a small devastated settlement. This area has been invaded by hostile robots, of which the Shredders are the most dangerous. These robots have a large supply of health, can move to the position of your squad in one turn and attack it with melee weapons. This location has a cyborg that can be reprogrammed using the Computers skill. After a successful hack, "VAX" will accompany your squad.




The article is part of the cycle Detailed description of the walkthrough of the game Wasteland 2

Keywords: wasteland 2, wasteland, rangers, ranger stronghold, ace, general vargas, angela death, ranger stronghold, darwin village, gen, underground complex, air purification system, cancer cure, abandoned railroad, vax



The Storm Coast, like almost every terrain in the game except for the main story maps, is unlocked after you complete a reconnaissance mission on your war table. This will cost you 4 influence points.

The passage through the red cave in the southwestern part of the map and the quests associated with it will only open after you complete a certain part of the main story.

Putting things in order


Automatically given by Scout Harding when you visit Stormshore for the very first time. Some robbers are rampant in this area. Several of your people went to negotiate with their leader, and nothing was heard from them after that. Head to the meeting point. In an abandoned hut, you will find the bodies of the missing soldiers, and from the papers scattered around, you will learn a couple of interesting things - the bandits who killed them belong to a certain sect called the Blades of Hessarian, and they mention a certain "cross of mercy" with which you can come to him for negotiations. If Iron Bull is in your group, he will offer to challenge the leader of the bandits to a duel, and if Blackwall is present in it, he will offer to recruit bandits to help the Inquisition.

If you are not interested in recruiting a sect, then all you need to do is just go to the camp and kill everyone there. All sect members will be hostile by default.

If you like the ideas of the Bull and Blackwall, you first need to craft the Cross of Mercy on your order table (you need to find 2 Serpentine and one Deep Hunter skin for this), put it on (it takes up an amulet slot) and come to the camp already in this form Blades of Hessarian. In this case, you will be met peacefully, taken to the leader, and if you manage to defeat him in a fair fight - your group against him and his hunting dogs - then the rest of the Blades will swear allegiance to you and will henceforth be considered agents of the Inquisition.

Watchmen on the Coast


Given automatically after you visit the Storm Coast. The Gray Wardens were seen here, but what exactly they were doing here is unknown to anyone. Visit four points where the Gray Wardens were seen and look for traces of their presence. You need to use the search function to find their letters and diaries. From the records found, it will become clear that the Guardians were looking for someone, apparently - their fellow Guardian - but who exactly and why - will remain a mystery. Bye.

Darkspawn Hunt


Received after you arrive at Skyhold and complete the mission to scout for the appearance of the Darkspawn in Stormshore on your table at the command headquarters.
You should close the gaps from which the Creatures of Darkness appear. There are four in total. Blackwall is good for this mission, as he gives you approval every time you kill the Darkspawn. You will also need a magician, as only he can close the gaps.

One of the failures is located in a cave at the northern end of the map, the second is in a cave to the south of it (although the icon points to a place next to the astrarium, the desired tunnel is actually underground. The third tunnel, south of the previous one, is on the surface. The last one is located in a cave near the lyrium waterfall.
Usually, several Darkspawn are walking around each failure, led by a harlock leader. (Although for some reason I didn’t have them at all in the northernmost cave. Did you go out to get some fresh air, or what?)

The quest automatically ends when you close the fourth gap.

Red Waters


Awarded after completing the Stormshore Templars Headquarters mission, which appears after some time has passed after you arrived at Skyhold.

It’s good to take Varric on this mission - not only because in the cave where you will need to go, there are 4 deposits of red lyrium (you can always return to them later, after all), but also because he will give you get a light commendation every time after the battle with the red templars.

Go to the southwestern cave, which was previously inaccessible. A pair of red templar knights wanders around her. In the cave itself, you will find remains from which you can remove the Key of the Red Templar. Alternatively, the key can drop from one of the templars you personally killed. Go further, go ashore and follow into the second cave. After another fight with a group of red templars, which will include Shadow, using stealth and backstab, you will see that the bridge leading further has collapsed. Go back a little. In the left wall (if you stand with your back to the bridge), the skull painted on the wall has a gap, which is sometimes difficult to see. Go there.

You will enter a large two-tiered hall with two groups of red templars on each. Clear them and go through the bottom in the only direction available to you. You will need the Red Templar's Key to open the door leading further. Behind it, you will come across a destroyed bridge, and next to it is an elven artifact for Solas. Then the path will be closed.

Return to the very beginning of the two-tiered hall, go to the second tier. One of the smaller treasure rooms will have a hole in the wall that leads through a cave and a bridge into another treasure room. Get down from it along the stairs down, where a couple of red templars, including the Shadow, will be waiting for you. If you turn left from the stairs, you will see that you are just on the other side of the destroyed bridge. You don't need to go there now, so turn right. At the exit of the cave you will see a group of their two red templar knights and Shadow. When you deal with them, this will complete this quest and give you a new mission for your command post.

After completing the quest, a fast travel point will appear in the former Red Templars lair in case you decide to return here.

A boat by the cave near your final showdown will take you to the island where the local dragon lives.

Dragon Age has such a sonorous name for a reason - the most interesting and memorable creatures in this game are, without a doubt, dragons. In the first part of the game, Flemeth, the High Dragon on the Mountaintop and the Archdemon are remembered, besides them there were also smaller dragons. In the second part, there was one higher dragon at all. The battles with these creatures were interesting and exciting, but in the third part it does resemble a boss from some MMORPG.

One appearance of a dragon somewhere in the distance is already an unforgettable sight, it is so well done (unlike everything else). The behavior of the dragon and, in general, everything connected with it is done somehow vividly and realistically - they will let us know in advance where the dragon's lair is, we will understand about its approach by the mighty flapping of the wings, and finally we will be convinced of the correct path by the dragon cubs.

Yes, you can go to the dragon and die from one blow, or you can go too late and take this lizard into the lung. When the difficulty and level match the desired one, then the battle itself becomes really interesting. The dragon doesn't just bite and flap its wings, it kicks with its hind legs, lashes with its tail, bounces off overly violent attacks, and sometimes uses its special abilities.

In the game Dragon Age: Inquisition, we will be torn apart by as many as 10 High Dragons. For their genocide, you can get a lot of points of influence, experience and loot (purple things pour from dragons, and not just one, but several). When fighting dragons, you should remember that sometimes they will bomb from the air with their breath, causing quite a lot of damage on hit, and not necessarily fire. It is quite easy to dodge a flying projectile...with the character we are playing as, but our close-minded comrades-in-arms will constantly come under fire.

All flying lizards can use the whirlwind ability (they start flapping their wings and suck the whole group towards them). At the same time, the dragon does not do so much damage, but it spoils the location pretty much, it is better to retreat away with your lightly equipped damage dealers. Well, let's say the archer has a wonderful rebound. In close combat, the dragon can bite painfully, hit with its paw or kick a rearing cunning hero, do not forget about the tail, which the dragon also does not hesitate to use. In addition, when the dragon's health is brought to a certain state, this same dragon can fly into the air, turn on protection or use its other ability, depending on the type of dragon.

You can also attack individual parts of the dragon, but directing the damage of the entire group to a certain point is quite problematic. Despite this, cutting out a limb, the dragon will lose some of its maneuvers, despite the fact that its overall life will also decrease,

Types of dragons

Fereldan Frostbite

Level 12
Where to find: The Hinterlands, go from the camp near Sunset to the northeast into the passage between the rocks.
Element/Resilience: Fire
Vulnerability: Cold

Tips: Frost uses a massive stun for a short time, summons cubs that run from different directions (I lured them on me and shot them with a bow). Periodically takes off, arranging a bombardment with fire over a large area, it is difficult to dodge this, because the earth will burn decently in time. If you really get confused, it is better to go down, where there will be more space. The dragon has no defense, so when landing, we take out a trifle and plant everything that is possible. Also, the dragon will land on ledges, where archers and magicians will come in handy, but upon completion, it will sit on a large ledge in the north. The biggest danger is the fire bombardment and small dragons, but if you dress against the fire, take the staffs to the magicians on the ice and take out the change in time, then the dragon is quite light.

northern hunter

Level 13
Location: Crestwood, southwest of the Three Trout Farm Camp. On the way, you will meet a manor on the top of the slope - from there you can see the ruins in which the dragon lives.

Vulnerability: Spirit Magic

Tips: Attacks the Northern Hunter with lightning. There is no defense, it does not fly away. Distinctive ability: can create an electric "storm" on the field, which is attached to each of the party members and acts for some time, periodically activating the "chain lightning".

Abyssal High Dragon

Level 14
Where to find: Western Reach, southwest. To call this beast, you need to complete the quest of the dragon breeder Frederic, who stands not far from the camp at Nazer Pass. Having dealt with the bandits, we will have to find a Tevinter tome about dragons (this lies in the Windless Ruins in the left room on a pedestal). After the translation of the tome, you will need to put the bait on the plateau south of the camp and the dragon will come to get acquainted.
Element/Resilience: Fire
Vulnerability: Cold

Tips: The dragon loves her fiery breath very much and is not going to fly away from you anywhere. Sometimes uses defense, but is generally inactive.

Gamordan Bouregon

Level 15
Where to find: Sacred Plain, go to the northeast. To open a passage to the desired area, you need to complete the operation in the rate of clearing the passage. The dragon lives and enjoys life in the farthest part of the swamps.
Element and resistance: Electricity
Vulnerability: Spirit Magic

Tips: She is very fond of throwing electric bombs, and if she hits the water, little damage will be done to you, even if you are standing at a sufficient distance from her, but in the same body of water (the laws of physics about electrical conductivity, yeah). It also flies into the air at least three times to try to “fry” you with a current from a distance with bombs. Doesn't use defense.

Big Mistral

Level 17
Where to find: Emerald Graves, go north from the camp in Kamnezhut to the cliff (landmark - a large white tree and ruins)
Element/Resilience: Cold
Vulnerability: Fire

Tips: Mistral is a fan of flying. Ice bombs will fly at us from above, but they don’t do so much damage to be very much afraid of them, and small cubs won’t attack us, so we can run a little. Uses defense, although rarely. Especially dangerous is ice breath, which can easily kill a dead archer, and a fairly simple dragon.

Winsomer

Level 17
Where to find: Storm Coast, first of all, you need to storm the fortress of Darwin Estuary in the west. There will be a boat at the far pier that will take you to Dragon Island
Element and resistance: Electricity
Vulnerability: Spirit Magic

Tips: Often cuts the defense and generally behaves quite agile. He does not like to fly, there is no mass stun either, instead there are electric bombs and breath. Able to create an electric storm on the field.

Sand Weeper

Level 20
Location: Whistling Wastes, west of the Sandcliff camp. The dragon sleeps peacefully in front of the entrance to Fairel's tomb. If you complete the quest, then it will be difficult to miss such an attraction.
Element/Resilience: Fire
Vulnerability: Cold

Tips: The dragon does not fly away, but behaves very agile. Actively turns on the defense and often calls on the cubs. Uses fire breath and sets the area on fire with bombs.

Hivernal

Level 19
Where to find: Emprise du Lyon, west. The area becomes available after the completion of the operation at the headquarters of the command to restore the destroyed bridge - west of the camp near the Tower. In addition, the task of killing three dragons is given by the commandant of the fortress (if you have already cleared it of Imshel and the red templars). Hivernal lives on top of the first of the three colosseums.
Element/Resilience: Cold
Vulnerability: Fire

Tips: Frequently uses an AoE AoE Blizzard attack that freezes and deals damage over time. Takes off at least 3 times, freezing breath on descent. He does not use defense, there are no cubs.

Kaltenzan

Level 21
Where to find: Emprise du Lyon, second colosseum.
Element/Resilience: Cold
Vulnerability: Fire
Tips: Has a fairly strong mass attack, summons at least two cubs. Flies away several times and uses defense.

Mountain Destroyer

Level 23
Where to find: Emprise du Lyon, third colosseum.
Element/Resilience: Fire
Vulnerability: Cold
Tips: This dragon is able to massively set fire to the area, circles are drawn on the ground before starting. Even if you managed to run away from the affected area, you can be overtaken by her cubs, so be careful. The Mountain Destroyer is the most powerful dragon in the game. Breaks the defense. Do not forget to change clothes, because. unlike the previous two, this dragon is fiery.

Dragon Age: Inquisition - all about dragons was last modified: January 12th, 2015 by admin

AT Dragon Age: Inquisition you can meet as many as 10 high dragons, and finding them is not so easy as it might seem. And guides in the text version, unfortunately, are sometimes not very clear. Therefore, it was decided to make a video instruction for those who crave the blood of dragons! This video acts as a menu that allows you to choose exactly the location in which you are looking for a huge lizard, and after clicking, you will be transferred to the video you need, in general, this is the first interactive guide for finding dragons.

True, I would advise you to attack dragons after you reach level 14-15, otherwise even the weakest lizard will suit you Kuzkin's mother. Well, the main tactic for killing these creatures is not the wild control of all your wards, but only the right choice of comrades-in-arms, and the weaknesses of the dragons listed below will help you with this.

Well, in order for this post not to be empty, I will also describe all the dragons separately, and we will start with the smallest!

Ferelden Frostback Level 12

It is located in the very first location - The Hinterlands, you can find it if you go northeast from the Sunset Camp. On the way to the big dragon, I advise you to avoid the small ones, as the big one is constantly circling around your squad and shooting fire. I experienced in my own skin what happens to those who do not obey this advice. It is a fiery lizard, does not tolerate cold.

Northern Hunter Level 13

Located in Crestwood, southwest of the Three Trout Camp. I advise you to destroy all living creatures in the circle, if at least someone is near the dragon, otherwise while I was valiantly fighting the dragon, a buffalo attacked me and spoiled the whole hunt. The dragon is electrical, and has a vulnerability to spirit magic.

Abyssal High Dragon Level 14

Located in the location - Western Limit, in the southwest. In order to meet this dragon, you have to complete a series of tasks from a fellow named Frederick. He can be found near the camp at Nazaire Pass. The tasks are not difficult and do not require any hints, so I think you can handle it without any problems. This dragon is fiery, and as a result, it is vulnerable to the cold!

Gamordan Stormrider Level 15

Lives in the northeast of the Sacred Plain location. In order to get close to this little animal, you need to clear the passage on the command table, and then we go to the very end of the swamps. Another electric animal, only a little different - it can electrify water, so be careful or you will not be healthy. Resistant to electricity, but vulnerable to spirit magic.

The Greater Mistral Level 17

This lizard settled in a location called the Emerald Graves. You can find it far to the north, if you go from the camp in Stonethug. Prefers fire, afraid of cold - act guys.

Vinsomer Level 19

This dragon is located in the location - Stormy Coast. In order to find it, you have to storm the fortress in the Darwin Estuary in the west - where it is, you can see in the video. As soon as you cut out the entire population of this fortress, at the very end a boat will appear before you, approaching which you will go to the Dragon Island. Vinsomer is vulnerable to the magic of the spirit, resistant to electricity and, as a result, uses it.

Sandy Howler Level 20

Found in the Whistling Wastes, far west of the Sandcliff camp. What is remarkable - when you find a reptile, it will sleep sweetly! When you wake her up, she will spit fire at you, but she will react very sharply to cold attacks. Also, she calls for help little dragons.

The next three players are somewhat more difficult, because it seemed unreasonable to show them all at once on the first map! It was decided to make a separate submenu for them:

Well, now, to the dragons themselves:

Hivernal Level 19

One of the weakest dragons in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the first colosseum you meet. He loves the cold, and is afraid of fire. The video clearly shows that against him it is required to take magicians with a fire element into the squad, otherwise there will be almost no sense from the magician. Calls for help in the form of small dragons.

Kaltenzhan Level 21

The middle brother in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the second colosseum. He loves the cold, and is afraid of fire. The video clearly shows that against him it is required to take magicians with a fire element into the squad, otherwise there will be almost no sense from the magician. Calls for help in the form of small dragons.

Highland Ravager Level 23

The strongest dragon in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the third colosseum. Prefers fire, afraid of cold, so feel free to take Vivien with you. Calls for help in the form of small dragons.

To be honest, this is my first experience in compiling guides of this kind, and guides in general. Therefore, criticism is welcome, and especially advice.

Thank you for your attention.