Organization of different types of games in the summer in the dow. Games for summer in kindergarten. The best and informative

30.09.2019 Warm floor

Games for summer kindergarten extremely popular, because they allow children to have fun, in addition, they help to improve the stock of knowledge and skills of each preschooler.

Games for summer in kindergarten

Options for children 3-4 years old

There are also many for interesting entertainment. With their help, the crumbs will develop faster, improve their skills.

"Where is the house?"

On the site, a canopy should be stretched, which will serve as the roof of the house. Chairs are placed in the house, children sit on them. The teacher says “Go for a walk” and the children walk around the playground (jump, run, dance). Then the teacher says "It's raining" and knocks something on the wall of the veranda. The children immediately after the signal run into the house and sit on the chairs.

"Train"

Each player will play the role of a train trailer, while the teacher will be a locomotive. At the whistle of the teacher, the children line up behind him in a line. First of all, the train moves rather slowly, over time it picks up speed - all participants run, while the children do not hold on to each other. Then the teacher says “The station is coming!” and the train slows down, as a result, the line stops. After the beep of the leader, the movement resumes again. After several times, the place of the train is taken by one of the preschoolers.

Such fun will develop children's reaction, ingenuity and memory, but for each participant you should determine your place in advance and every time the train has to connect, then each child should take a certain place in the trailer. To make the task more difficult, the leader can invite the trailers to disperse and “pick mushrooms”, “pick flowers” ​​or “catch” butterflies. After a prearranged signal, you will need to reassemble in a line.

Games for the New Year in kindergarten

You can play fun games all year round, especially like the kids, because at the end of the fun they will certainly receive gifts from a bulky bag. All these games can be adapted to the conditions of the group, because in autumn, and in winter, and in spring, it is necessary to develop dexterity, endurance, imagination and a sense of humor in children.

Find a brush!

The driver stands in the middle of the circle, and the rest of the participants in the game stand, closely clinging to each other.

In the hand of one of the children is a brush. On command, the children begin to pass the brush to each other, holding their hands behind their backs. From time to time, the players tease the one who drives: they imperceptibly touch the brush to his back.

The driver must indicate who has the brush in his hands. This requires special powers of observation, because the participants now and then try to deceive him by pretending to pass the brush to each other, while it is on the other side of the circle. Here the driver pointed to someone, but at that moment another player runs it along his back. The driver instantly turns around, but someone else already has the brush.

As soon as he guesses, he is replaced by the one who found the brush

If someone drops it, the driver changes.

draw a ponytail

For this game you will need an easel and a piece of chalk (you can use a marker).

First, the teacher draws some animal on a sheet or board. Draws all the details except for the tail.

One of the players is blindfolded, brought to the board, and he must try to blindly finish the missing tail. Younger children can attach the finished ponytail with Velcro.

The teacher can draw a tail so that the children can imagine where it is. After that, the tail is erased.

The painter can be given a little hint where to draw the tail.

Draw an animal

The game is played similarly to the game "Draw a tail", but the children are divided into two subgroups. Each subgroup draws the same animal. The children take turns being blindfolded. Each of them draws only one part of the animal's body. Finished drawings are compared, funny features are highlighted.

No need to take animals that are difficult to depict.

Children can be helped with verbal prompts.

Ringer (Catch the bell)

Children hold hands, forming a not too small circle. Two or three participants in the game are blindfolded and one of them is given a bell in their hands. He calls them from time to time. The rest of the drivers are trying to catch the "ringer", focusing only on the sound. The "bell ringer" dodges those who catch him in every possible way - also blindly.

Whoever caught the "bell ringer" gets the bell.

blind man's blind man

The players form a circle. The driver - "blind man's blind man" sits in the center of the circle. He kneels in front of the sitting teacher and buries his face in his knees so that it is not visible what is happening behind him. At the same time, the "blind man's blind man" lays his hands behind his back.

The rest of the players take turns gently clapping the driver on one of the hands. He must guess by the nature of the touch which of the guys just touched him.

In addition, the blind man is allowed to jump to his feet immediately after touching, turn to the children and try to guess by their faces who touched his hand.

If two touches of the hand follow at once, the driver can guess one. If the blind man's guess is correct, the guesser becomes the driver.

The driver can stand blindfolded or cover his eyes with his hands. Children can put forward thumb, teasing the "blind man's blind man", saying in chorus: "This is me, this is me, this is my whole family."

Zhmurki

Option 1. The driver's eyes are closed. Someone from the group of players spins it in place to make orientation difficult. In this case, you can pronounce a tongue twister like:

- What are you standing on?

- On the bridge.

- What are you eating?

— Sausage.

— What are you drinking?

“Look for the mice, not us.

After that, the children run away. "Zhmurka" should walk around the site and catch them. The participants in the game run around, tease the "blind man's blind man", touch him to distract him, etc. "Zhmurka" must catch one of the children and guess by touch who it is.

Option 2. Bluffs with bells

The rules of the game basically remain the same. Children have bells in their hands. "Zhmurka" should catch, focusing on the sound of bells.

The presenter should recognize the caught child by voice. The voice can be changed.

Children can quietly move from place to place, while imitating various sounds(they shout with a rooster, cuckoo, call the driver by name, etc.).

Polonaise of chairs

The game will require two pot lids or a tambourine and chairs less than one less than the number of children.

Chairs are placed in one line so that the seats look in different directions.

Children stand around chairs with their hands behind their backs. At the command of the teacher, the children begin to walk around them with their hands behind their backs, singing a familiar song or marching. The distance between the children and the chairs is small, but they should not touch them.

Suddenly, the teacher hits the tambourine. At this signal, all children try to take a free chair. If the latter stands with a seat away from the player, he must run around the entire row of chairs in order to sit on it.

If two players sit on a chair at the same time, the teacher himself decides which of them should give way to the other.

Each time one of the players is eliminated and takes one chair to the side. This continues until only one child remains, who is considered the winner.

If the teacher uses an external musical instrument, a break in the melody will serve as a signal for the children.

The complication of the game is also the introduction of different tasks as the children move around in a circle.

flashers

There must be an odd number of players in the game. Chairs are placed in a circle. Their number corresponds to the number of children behind them. Inside the circle, children sit on all chairs except one. Children standing behind chairs have their hands behind their backs.

The “watchman” standing behind the empty chair starts the game. He imperceptibly winks at one of those sitting, urging him to deftly jump up, run over and sit down on an empty chair.

The "watchman" from behind the chair is trying to keep the dodger. To do this, it is enough to touch him. The "watchman", left without a pair, begins to wink.

The “watchmen” standing behind the chairs have the right to take their hands out from behind their backs, only to taunt those sitting. "Watchmen" must be very careful not to miss their partner.

If one of the guys does not know how to wink, you can use another sign, having agreed in advance.

Lirum, larum, spoon!

Participants in the game must pass the spoon in a circle. At the same time, everyone says some kind of “spell”. For example, German children use the traditional spell: "Lirum, larum, spoon - make no mistake!"

The task of each player is to pass the spoon to the next in exactly the same manner as he himself just received it.

Usually beginners or inattentive children miss some details: for example, whether the player received a spoon from his right or left hand; whether it is necessary to turn it over in the process of transmission; which side will it be up - a cutting or a scoop, etc.

If a spoon is handed over in error, everyone who notices it shouts: “Wrong, wrong!” - and the child who makes a mistake is out of the game.

With children, you can think in advance different ways spoon transfer.

Porter

Chairs are placed in a circle. All the children sit on them, except for one - the "porter". He walks inside the circle, on his back he has a soft bundle or knapsack on a stick.

As soon as the “porter” turns his back to someone, the children try to quietly change places with each other.

The "porter" closely monitors all those sitting and just a little - throws his load into the vacant seat.

If a knapsack or bundle falls on a chair, the "porter" has the right to take it. Left without a place, becomes a "porter".

If the knapsack flew past the target or fell off the chair, the "porter" continues to drive.

Express train

Chairs (according to the number of players) are placed without gaps in a circle. One of the players leads in the center of the circle. The rest sit on chairs.

On command, the children begin to move as quickly as possible to the alternately vacant chair.

The driver tries to sit on a chair that has just been vacated before the nearest player takes it. Movement in a circle is possible in any direction.

If the driver managed to "jump into the fast train" on the move, then the player who was supposed to take this place, but did not have time, becomes the driver.

Chairs

The chairs on which the children sit are placed in a row with the seats alternately in different directions.

The driver takes a long stick (mop, brush) and begins to bypass the sitting children. If the leader hits the ground with a stick near someone, this child should get up from the chair and follow him. So the driver wanders around the chairs, knocking here and there on the ground. A whole retinue is lined up behind him.

The driver begins to move away from the chairs. Makes any movement on the site. The retinue repeats everything after him.

Suddenly, at a moment unexpected for everyone, the driver knocks twice on the ground: he gives a signal that everyone needs to immediately take their seats, and since the chairs look in different directions, this is not so easy to do.

The driver himself tries to take the chair one of the first. In the next round, the one who did not get a place leads.

Fire brigade

The chairs are in two rows, back to back. Children "firefighters" walk around the chairs, singing some song to the tambourine or other remote instrument.

As soon as the melody breaks off, the guys should put one of the pre-prepared phantoms (items of clothing) on ​​the chair closest to them.

When everyone took off two or three things, the presenter, breaking off the melody again, gives the command “Fire!”. Children should find their belongings as soon as possible and put them on.

The one who manages to do it the fastest wins.

Miracle drawing

The children are given colored crayons. You can divide the children into two teams and arrange a fun competition. The team creates a general pattern on the pavement. Someone's portrait they paint from different colors, vegetables, fruits, birds, butterflies, etc.

The team that created a similar portrait and worked together wins.

Is there or not?

The players stand in a circle and hold hands. The leader is in the center.

He explains the task: if the children agree with the statement, raise their hands up and shout: “Yes!”, If they do not agree, lower their hands and shout: “No!”

Are there fireflies in the field?

Are there fish in the sea?

Does a calf have wings?

Does a piglet have a beak?

Does the mountain have a ridge?

Does the burrow have doors?

Does a rooster have a tail?

Does the violin have a key?

Does the verse have a rhyme?

Does it have any errors?

show number

Children, together with the teacher, show by movement without using arms and legs pressed to the body the numbers in order from 1 to 10. At the same time, you can laugh, watching how others do it.

The Dragon

The players stand in a column (line), holding on to their shoulders. The first participant is the “head”, the last one is the “tail” of the dragon.

The "head" should reach out to the "tail" and touch it. The "body" of the dragon is inseparable. Once the "head" has grabbed the "tail", it becomes the "tail".

The game continues until each participant has been in both roles.

Collectors

Lots of small toys scattered around the area. The participants of the game are divided into groups of two or three and hold hands.

At the signal of the leader with two free hands, each trio must collect as many objects as possible. At the end, their number is counted.

The task of subgroups is not only to collect items, but also to maintain a cheerful mood.

palm to palm

Children are divided into pairs, press their palms to each other. In this way, they move around the site, overcoming various obstacles that should make children laugh. They must get into funny situations.

Capricious burden

For this fun attraction, you will need two racks and a cardboard cap, like Dunno's. The lower part of the cap can be made from a flat small hoop.

The cap is put on one of the racks installed at a distance from each other.

The player, taking a stick in each hand, must use them to remove the cap from the rack, carry it without dropping it to the second rack and put it on it (you can’t cross the sticks).

The awkward and clumsy actions of the player make the audience laugh.

Both carry one

Each pair of players receives two gymnastic sticks and a board 70-75 cm long with a flag attached to it.

Standing side by side, the players hold their sticks with both hands pointing forward. Planks are placed on the ends of the sticks. In this form, by joint efforts, they must bring their burden to a conditional place and return back.

If the plank falls, the players stop, pick it up and continue on their way.

Fanta

Children bring with them any small items - forfeits and put them in some kind of bowl or hat, cover them with a scarf.

The teacher, taking out one of the objects, asks: “What should this phantom do?”

The driver stands with his back to the phantoms and does not see which one the teacher took out. The task of the driver is to assign a "fine", a task that must be completed in order to redeem the phantom.

Tasks can be very different:

- jump on one leg in a circle;

- talk about a real incident;

- blindfolded to find some object on the floor;

- bow to each of those present;

- sit on the ball without touching the floor with your hands;

- turn around yourself three times on one leg;

- sit on the floor and stand up again without the help of hands;

- go around the circle, taking three steps forward and two back;

- blindfolded, run your hand over the face of one of the guys and guess who it is;

- say an intricate saying three times in a row;

- in one corner to laugh, in another - to cry, in the third - to yawn, and in the fourth - to start dancing;

- sit for 2 minutes with a serious expression on your face, while the rest are laughing.

Option 1. "Four-corner"

The child, whose phantom was pointed out by the driver, leaves the site. The rest of the children agree on which corner of the playground each will be “assigned”.

When the departed child is called back, he is asked: “What will you do with this corner?” He can answer, for example, like this: “I want to dance with this corner, and the rest will sing a song for us.” After that, all the guys scatter to their corners and fulfill the wish of the driver.

Option 2. "Three questions at the door"

The driver leaves the playground, and the remaining children agree on what questions and in what order they will ask when he returns. Questions should be relevant to the missing person. For example, you can ask: “Do you already know how to dress yourself? Will you give me compote at dinner today?” etc.

The driver is called back and asked three times: “Yes or no?” After the driver answers “yes” or “no”, he is asked questions.

Collect one by one

Three or four players stand at the starting line. A circle is outlined at the feet of each (you can dig holes). 8-10 stones are placed against each player. The first is at a distance of a meter from the line, all the rest are a meter away.

On a signal, the players run, take the first stone, return and put it in a circle or in a hole. Then they run after the second and subsequent ones.

The one who collects the stones first wins.

sand play

Two or three pairs of players can take part in the competition.

In front of them, a pile of sand is poured out on wooden shields. Three or four glass or plastic transparent jars are placed 10-15 steps from the shields.

In each pair, one of the players holds a bag, and the second fills it with sand. After the bag is filled, the first participant runs to the jars and fills them with sand. Then the children change places.

This continues until the jars are filled to the brim.

Get in the ring

A ring (hoop) is suspended from the horizontal bar. It is necessary to make 10-15 wooden sticks - "darts".

The players stand at some distance from the ring and take turns throwing darts, trying to make them go through the ring.

Rings can be taken different diameter, increase the distance.

throwing rings

On durable plywood or wooden shield a rhombus is drawn. Large nails or crutches are hammered in the corners of this figure, 10 points are put down, inside the figure - 15 points each.

The players move away from the shield by 6-8 steps. Each of the players receives 5-6 rings. They take turns throwing the rings one after the other to hang on the nails.

The total number of points is calculated.

Anglers

Several gymnastic maces are set on the ground, reinforced with something, or plastic bottles with sand. According to the number of maces, rods 1-1.5 m long are made and wire rings are tied to them on thin ropes.

The task of each player is to hold the rod in one hand, it is possible to put on the ring more times on the head of a mace or the neck of a bottle.

Carry it, don't spill it

A board 4-6 cm thick is placed on the edge and firmly fixed. Instead of a board, you can put a cord on the ground and pull it.

The players, one by one, taking a plastic mug of water in each hand, must walk along the board without splashing water. The one who lost his balance, stumbled or spilled water, is out.

between logs

7-8 pins or plastic bottles with sand are placed on the ground in a checkerboard pattern.

The player must remember the location of the pins. He is then blindfolded and must pass between them without hitting or knocking them over.

Who will pass?

A 2x8 m rectangle is drawn on the ground, which is divided into 16 squares (1x1 m).

The player stands at the edge of the rectangle. He is blindfolded and offered to go through all the squares, never stepping on the lines separating them.

Children should be given a trial run with their eyes open.

pits

Five or six children take part in the game.

A line is drawn on the site, and a hole is dug 5-6 steps from it, two more holes are dug behind it at a distance of 1-2 m from one another.

The players stand at the line and take turns throwing pebbles or cones into the pits. If the beginner gets into the first hole the first time, then he throws it into the second, and so on. After each miss, the next player enters the game.

The one who without a miss gets into the first, second and third holes in a row is called a “student”. To become an "apprentice", you must follow this without a miss in all the holes in the reverse order. And finally, the title of “master” is given to the one who, after this, manages to get first into the second, then into the first and then into the third hole.

The pits can be exchanged for baskets. Before the game, you need to practice throwing pebbles.

Get into the hole

On the site it is necessary to dig one larger hole, around it in a radius of 50-70 cm another 3-4 smaller holes.

Five or six children can play. Each player receives 10 pebbles. Two of them each puts in the central fossa, one pebble in the rest.

Then, standing at the line 3-4 steps from the nearest hole, the players take turns throwing their pebbles, trying to get into one of the holes.

In the event of a hit, the player takes all the stones that were there. If he falls into a hole where the pebbles have already been taken out, his pebble remains there.

The one who misses picks up his pebble.

The game ends when there are no stones in the pits.

The winner is the one who collects the most stones by the end of the game.

The game of pebbles

Children play sitting at the table or on the ground, playground. Each player must have five pebbles.

First determine who to start. Each player takes his pebbles in his hand, throws them low up and, quickly turning his hand palm down, catches them with the back of his hand. At the same time, some of the pebbles fall to the ground. Whoever has more pebbles (handfuls of sand) on his hand, he starts the game. Then each player does the same in turn in a circle.

Sample Exercises

1. Take five pebbles in your hand, throw one up, quickly put the rest and catch the tossed pebble with the same hand.

2. Throw up three pebbles in your hand in front of you and catch them, taking the remaining two pebbles from the table first.

3. Throw up five pebbles and catch them.

4. Holding five pebbles in your hand, hold one with your thumb, throw the rest up and catch it, after placing the fifth pebble on the table.

5. Again, throw four pebbles up and catch, after taking one from the table.

Think of other options with the children.

Chapan-kul

(Uzbek game)

All participants, cross-legged, squat in a circle. The driver stays outside the circle and starts running. Those sitting in a circle pass the ball to each other, then to the right, then to the left, as quickly as possible. The driver tries to catch the player playing with the ball before he has time to pass it to his neighbor.

The one who is caught becomes the leader. If he cannot catch the ball for a long time, he is given a fun punishment.

Dwarfs and giants

The players become in a circle. The teacher agrees with them that if he says: “Giants!”, Everyone should stand on their toes and raise their hands up; if he says: “Dwarfs!” Everyone should squat down and stretch their arms forward.

First, the teacher conducts a rehearsal, while he may not make movements. Then, while conducting the game, the teacher can from time to time show movements out of place. Whoever makes a mistake receives a penalty point.

Forbidden movement

The players form a circle. The teacher agrees with them in advance which movement cannot be done, for example, squat. Then he shows the children various movements (it is possible to the music), which the players must repeat exactly after him. The more varied and fun these movements, the more interesting the game.

Suddenly, the teacher shows a forbidden movement. One of the players who inadvertently repeats it will then have to dance, sing, read poetry.

Air, water, earth, wind

The players become in a circle. The driver stands in the center of the circle.

Approaching one of the players, the leader says one of four words: “air”, “water”, “earth”, “wind” - and counts to five.

The player during this time, depending on the given word, must name a bird, fish, animal, or spin in place (wind). Who did not have time to answer, leaves the circle.

Suddenly, instead of the four indicated words, the driver says to someone: "Fire." At this word, all the players must change places, and the driver takes someone else's place in the circle. The last one, who did not have time to stand in a circle, becomes the leader.

You can complicate the game by the fact that the answering child not only names the bird, fish and beast, but also shows it.

Proteins, nuts, cones

Players count in threes. The first numbers are “squirrels”, the second are “nuts”, the third are “bumps”. Each trio join hands, forming a circle. The driver stands in the middle of the site.

The teacher shouts: "Squirrels!" - and all the players, called squirrels, should change places. The driver at this time tries to take any vacant seat. If he manages to do this, he becomes a “squirrel”, and the one left without a place becomes a driver. The same with cones and nuts.

In the midst of the game, you can give the command "Squirrels, nuts, cones!". Then all players must change places.

Traffic light

Two teams of 12-15 children line up in a semicircle, one to the left, the other to the right of the teacher. In the hands of the last traffic light there are two cardboard circles, one side of which is yellow, the other is different (red and green).

The teacher reminds children of the importance of following the rules traffic. Reads poetry by S. Mikhalkov. The missing words are suggested by the children in unison.

If the light turns red

So move... (dangerous).

Light green says:

"Come on, the way ... (open)."

Yellow light - warning -

Wait for the signal for... (movement).

Then the teacher explains the rules of the game: when he shows the green traffic light, everyone marches in place, starting with the left foot, when yellow - clap their hands, and when red - stand still. The one who confused the signal takes a step back.

Signals should change unexpectedly, at regular intervals. The team with the most members remaining at the end of the game wins.

Take your hand

Children become pairs in a circle. Two drivers are on the sidelines. One of them runs away and the other catches up. Couples move in a circle to music or a song. The one running away, fleeing from the one who is chasing, runs up to one of those walking in a pair and takes him by the arm. Then the one standing in this pair on the other side must run away.

If the pursuer succeeds in spotting the evader before he has time to take someone by the arm, they change roles. If not, the catcher remains the same.

Volleyball with balloons

A rope is stretched between two posts. The ball is served by two balloons linked together. A few drops of water are poured into each of them. This makes them a little heavier, and, most importantly, thanks to the shifting center of gravity, their flight becomes very fun.

On both sides of the rope are teams, each with three or four children. The players hit the ball, as in a normal game of volleyball, trying to overtake it to the opponent's side and not letting it fall to the floor on their side. This will result in a penalty point.

The team that has received fewer penalty points by the end of the game (after 5-7 minutes) wins.

Sit first

Two ribbons (or two pieces of cord) 4-5 m long are tied to the back of the chair. One ribbon is pulled to the right and the other to the left of the chair. Two players attach the ends of the ribbons to the belt. On a signal, they begin to circle, trying to wrap the tape around themselves as quickly as possible in order to be the first to approach and take a place on the chair.

The tape must be taut all the time, it can be lightly held by hand so that it is at the level of the belt. To prevent the chair from moving, someone should hold it from behind by the back.

Do not sit down until the tape is completely wrapped.

Where is the nose, where is the ear

The players become in a circle. The driver walks in a circle and stops in front of one of the children. He should touch some part of the body and name another at the same time, for example, touch his ear and say: “This is my nose.” The player must immediately point to his nose and say: "This is my ear." If he answers incorrectly, he changes the driver.

Catch!

Children stand in a circle. The teacher explains the rules of the game. They should throw different objects to each other, immediately naming them. The one to whom it is thrown must catch in a certain way, depending on how the object is named: after all, a kitten must be caught differently than a snake. You can discuss with the children in advance the range of objects that can be thrown.

If the thrower catches the object incorrectly, he misses the hand.

Road

Children take a cube (chair) and go "on the road." The teacher pre-determines the route around the site.

He sets the conditions:

Cubes are big, heavy boxes. Decide where you will carry them;

Cubes are expensive museum exhibits. You carry them from one hall of the museum to another;

- cubes - fragile glass vases for flowers;

- cubes - a pot of hot soup. It must be put on the table.

The teacher makes sure that the children fulfill the conditions of movement, comments on their actions.

simple stilts

Of the two cans stilts are made from under canned food or paint, ropes and sticks. To do this, two ropes high from the child's foot to the lowered arm are attached to the sides of the can parallel to each other. Where the child will hold the rope, a stick is attached for convenience (you can fasten it with tape).

On such stilts, you can organize a competition between teams. Small toys (any small objects) are placed on a surface at a level accessible to a child standing on stilts. Each child from the team reaches this surface, takes one object and returns with it. The team that completes the task faster and more correctly wins.

Birds

The teacher reads a poem in which birds and various objects are interspersed. If the teacher calls the bird, the children should clap their hands, and if something else, stamp their feet.

If I call a bird

You have to clap your hands.

And if something else -

You have to stomp your feet!

The birds have arrived:

Pigeons, tits,

Flies and swifts

Foxes, crows,

Jackdaws, pasta.

sparrows and seagulls,

Rooks and balalaikas.

Lapwings, walruses,

Falcons, siskins.

Bullfinches, cuckoos,

Geese and cheesecakes.

swans and owls,

Woodpeckers and cows.

Arrived at the end

Duck, pike and starling.

A-ram-shim-shim

The driver stands in the center of the circle with his eyes closed and his hand extended forward. The players run in a circle with the words:

A-ram-shim-shim,

A-ram-shim-shim,

Aramia goose,

Show me.

On the last words the circle stops. The players look at whom the driver's hand points to. The one he pointed to enters the circle and stands back to back with the leader. The children say in chorus: "And one, and two, and three." On the count of three, those in the center turn their heads at the same time. If they turn their heads to one side, they perform the task - they sing, dance, read poetry, hug, etc. If they turned their heads in different directions, then the first driver leaves, and the second one starts the game again.

Hippopotamus

Children hold hands and stand in a circle. The leader is in the circle. Together they walk in a circle in a clockwise direction and say the words:

Out of fear, I climbed a branch. (Two claps.)

And here I am, and my foot is there. (After each double clap, the hands move from the shoulders, chest, knees.)

I was bitten by a hippopotamus. (Two claps.)

I say: "Give me your leg!" (Two claps.)

And here I am, and my foot is there.

I was bitten by a hippopotamus (2 times). (Two claps.)

The teacher asks the children what an echo is, where it can be heard, how it answers questions. Invites children to become an echo. A trial move is used for children to understand how to play. The teacher asks to answer in unison and clap your hands.

Get it together, kids! (Ra-ra!)

The game starts! (Ra-ra!)

Don't feel sorry for the palms! (Lay-ley!)

Hit your hands more fun! (Lay-ley!)

What time is it? (Hour-hour!)

How much will it be in an hour? (Hour-hour!)

And it's not true: there will be two! (Two-two!)

Think, think, head! (Wah-wah!)

How does the rooster sing in the village? (Uh-uh!)

Yes, not an owl, but a rooster! (Uh-uh!)

Are you sure it is? (Well well!)

But really how? (How how?)

If the children crowed here, they are given a penalty point, and the game continues.

How much is two and two? (Two-two.)

The head is spinning! (Wah-wah!)

Is it an ear or a nose? (Nose-nose!)

The leader is holding his ear.

Or maybe hay? (Who-who!)

Is it an elbow or an eye? (Eye-eye!)

The host points to the elbow.

But this is what we have? (Us-us!)

The host points to the nose. Whoever made a mistake gets a penalty point.

Are you always good? (Yes Yes!)

Or only sometimes? (Yes Yes!)

Tired of answering? (Chat-chat!)

If the answer is "no" - a penalty point.

Let me be quiet!

Leapfrog

A subgroup of up to five children plays. One child is on all fours. The next one runs up and tries to jump over him, touching his back with his hands. If stuck on the back, it stays there. The next player runs up and jumps onto the resulting pile, and so on until the last participant.

We walk in the park

The participants of the game are divided into "sculptors" and "clay". "Clay" is soft, supple, obedient. The "sculptor" makes his own statue out of "clay": an animal, a flower, a toy, etc. The sculpture freezes, and all the "sculptors" give it a name. Then the "sculptors" walk around the park, examining the creation of the hands of their friends, praise the "sculptures", guess their name. Then the participants switch roles. The "sculpture" that spoke, stirred or laughed loses.

living sculpture

Participants of the game freely stand together. The host invites one child to go out and take some position in which it is convenient for him to stand.

The next participant is asked to join the first one in some posture in a place where there is a lot of free space. Then a third one joins them.

Then the first child carefully leaves the sculpture and looks at the overall composition, evaluating it and naming it somehow.

The fourth child takes any empty space in the overall sculpture, and so on. The one who has been standing for a long time leaves, his place is taken by the next.

The adult acts as a sculptor throughout the game, maintains a positive emotional mood, jokes, and gives humorous names to the compositions.

Auntie from Tallinn

(Estonian game)

The players sit in a circle. The teacher encourages children to be attentive and remember all movements.

The beginner of the game turns to the neighbor on the right and says:

— Auntie came from Tallinn.

Neighbor asks:

The one who started the game answers him:

- With a fan, - waving his hand in front of his face, like a fan.

All players repeat this movement. Then the next player turns to his neighbor. The same conversation takes place between them, but each time the aunt comes from another city (the names of cities familiar to the children are used) and brings either a mortar with a pestle (the players stamp their feet), then a whisk (shake their hand), then a knife, then a hammer (waving their hand) , the violin, etc.

At the end of the game, all movements are repeated, but in a different sequence. The teacher turns to one or the other playing with the question: “Where did the aunt come from, what did she bring?” The players respond and repeat the appropriate movements.

Pantomime

Two players are called, between whom there is a screen.

Those who play at the same time with movements and facial expressions depict what the teacher offers. The audience judges who managed to do it better. For example, you can suggest depicting:

- a person waiting outside for a bus in the winter in severe frost;

- a fan at a football match;

- a person who has a toothache;

- a person who met his friend, etc.

Unusual Orchestra

The teacher says that she is a conductor who collects her own orchestra. Some children appoint musical instruments- piano, violin, drum, cymbals, accordion, double bass, cello, etc. Others are musicians: pianist, violinist, double bass player, drummer, drummer. A soloist is also chosen - a singer.

The teacher announces the number, and the children perform it. It can be a waltz, a children's song, folk music, etc. "Musicians" must play their "instruments", and they must make the appropriate sounds. The "singer" should sing as if she had a unique voice. She can do it without sound.

The teacher makes sure that the melody is beautiful.

Toys

The teacher tells the children that they are in a toy store. Offers to become them. Children take turns turning into different toys and depicting them, considering what material they are made of.

Toy options: a huge doll that can close its eyes and squeak "ma-ma"; Teddy bear; a groovy monkey that can climb a tree if wound up; tiger cub from a tale; inflatable hare, closed with a cork; metal clockwork toy; wooden Pinocchio; a stork that drinks water, etc.

As toys, children can make sounds.

In this game, children can be given pair tasks: for example, to dance. Moreover, an inflatable hare can dance with a tiger cub. They have different designs, material, different habits. Stork and Pinocchio can look for worms in the ground. A bear and a monkey can climb a tree. A frog and a monkey can race.

Another task concerns the situation when the toys have deteriorated.

A doll that can close its eyes and say "ma-ma" has faulty eyes. Either both close and do not open, or one only opens. The voice creaks nastily.

At the teddy bear right leg held on by one thread. The side is perforated, sewn up. The thread is thin, unreliable, just look, the sawdust will fall down.

The clockwork monkey has something going on with the mechanism, so there is no coordination of movements - sometimes the arms and legs do not behave the way they want, but on their own.

The buttons-eyes of the flannel tiger cub fall off, they are still holding on, but with a sharp movement they will certainly come off.

An inflatable hare would be fine, but they smeared it with ink, and he is clean. How to wash, wipe off? Yes, and the cork all the time must be monitored, it is something loosely held.

The clockwork frog's leg is broken off, so it keeps drifting to the side.

Pinocchio's nose split into two parts along: some kind of forked trunk turned out, sticking out in front of his eyes, making it difficult to look at the world.

A drinking stork has a crack on its glass back, if it increases, the stork will burst.

In the next task, the spoiled toys are given paired tasks: a doll and a tiger cub learn a song in two voices from notes; a monkey with a teddy bear and a frog with a stork waltz; hare and Pinocchio shoot from an air rifle (from a bow) at targets.

Games in the summer in children of senior preschool age

Game "Sun"

We get up before the sun.

We are going to recharge.

(Let's go to the place.)

Get up, stretch

(Raise hands and stretch up.)

And then they bent down.

(We lean forward.)

We will sit down

(We squat.)

Let's jump together

(We jump in place.)

To reach the sun.

Let's wake up the sun.

Hello sunshine, wake up!

Give us your warmth!

(Raise hands up.)

During the day we will sunbathe

Have fun and play.

The sun immediately woke up

And reached for the sky.

(Hands at the top lower them through the sides.)

From the sky sends its rays,

They got hot.

Riddles "Natural Phenomena"

We listen to riddles and try to solve them

Came from the sky

Gone to the ground. (Rain.)

Flashing, flashing

Shoots fire arrows. (Thunderstorm.)

Waiting, calling

And it seemed

Everyone ran away. (Rain.)

Through the fields, through the meadows

Multi-colored arc. (Rainbow.)

On the blue sea

White geese are swimming. (Clouds.)

Along the mountain meadow

The invisible shepherd

Chasing white sheep. (Wind and clouds.)

crumbled peas

For seventy roads.

Nobody will pick him up. (deg.)

Flies to the ground in the evening

The night is on earth

In the morning it flies again. (Dew.)

The game "All around the water"

Children take turns saying words related to water. For example: rain, puddle, drop, dew, sea, ocean, stream, river, pond, lake, etc. The one who says the last word will win.

The game "What is summer?"

Can be announced and small competition: who will give more accurate and more Full description summer (who will name more signs).

Listen to the poem "Summer". List the signs of summer. Do you like summer? If you like it, why? Explain.

What is our summer?

What time of year is this?

Sun, rainbow, rain.

And green paths.

The sea is warm and sandy.

And watermelon juice.

strawberry fields,

Caps, hats and panamas.

yellow and white daisies,

Multicolored bugs.

Salki, jump ropes and hide and seek.

And bare heels in the grass.

The singing of birds until dawn.

This is our summer!

The game "What's wrong?"

The teacher tells the children that he will pronounce four names each time, and this word task is playful, because it is composed by the similarity of the sound of the words. Children must determine what is superfluous and explain why. You can draw the attention of children to point 4 (words are not only the names of objects, but also the names of people).

1. Dandelion, bluebell, carnation, carnation. (Carnation. This is not a flower.)

2. Lily of the valley, jug, water lily, chamomile. (Pitcher. This is not a flower.)

3. Forget-me-not, booth, violet, aster. (Booth. This is not a flower.)

4. Rose, lily, cornflower, valek. (Valek. This is not a flower.)

5. Dahlia, peony, champion, tulip. (Champion. This is not a flower.)

Game "All colors"

The teacher offers a color. Children must remember and name the flower (s) of this color. You can ask the children to give a description of the flower (what is the middle, what petals - shape, color). Game options: name fruits, berries.

Game "Bees"

We listen to verses and perform various movements.

Lots of flowers in the meadow

Multicolored petals.

(We put our hands in front of us and spread them apart.)

We see more acquaintances -

Lots of different insects.

(We depict: we wave our hands, then we squat and jump, hands on our knees.)

The bees fly to the meadow.

(We wave our hands.)

Their flowers are attractive.

The bees are spinning and flying

(We circle in place.)

And they want to collect nectar.

Bees sit on a flower

And drink sweet juice there.

(We squat.)

The bees fly into the hive

(We wave our hands.)

And leave nectar in it.

The bees will make honey.

They will treat whoever comes to them.

(We put our hands forward and shake our hands.)

Finger game "Porridge"

We listen to the verses and show what is being said.

We cooked porridge in the morning.

We first washed the grits.

Like this, like this

Wash the cereal well.

(We make circular movements with our hands.)

We poured water

And then they salted it.

Like this, like this

We salted the water.

(We show how we salt.)

We stirred the porridge for a long time,

They poured milk into it.

Like this, like this

They poured a lot of milk.

(We show how to pour.)

The oils were put into the porridge.

(We show how to put the oil.)

You eat our porridge!

The game "What is it made of?"

The teacher names different crops and cereals obtained from them. (It is advisable to show photographs, slides at the same time.) Children should name the cereals that are prepared from these cereals. For example: wheat - semolina, semolina - semolina; buckwheat - buckwheat grain, buckwheat - buckwheat porridge, buckwheat; barley - pearl barley, pearl barley - barley porridge; oats - oatmeal, oatmeal - oatmeal, oatmeal; millet - millet groats, millet - millet porridge, millet.

Game "Pea"

We listen to verses and perform various movements.

The train was driving past the village

And the wheels were rattling.

(Knock fist on fist.)

“Crow! Here's the fun! -

The rooster crowed loudly.

Two crows flew

They overtook the locomotive.

(We wave our arms like wings.)

Because they wanted to know

What he drove along the rails.

They crashed into the train from acceleration,

A commotion began.

From the last wagon

Suddenly peas fell.

(We knock the fist of one hand on the palm of the other.)

“Crow! No problem!

There will be food for everyone now! -

Cockerel crowing from the fence

Before the pea harvest.

Where trees and thistles grew

The village gathered to eat peas.

(Let's go to the place.)

Hens came - pecked, and chickens too.

Geese came - pecked, and goslings too.

(We show.)

The piglets came running

And behind them are foals.

Everyone got peas

And still remained.

Finger game "Garden"

We listen to verses and bend our fingers.

In the garden here and there

Our vegetables are growing.

What grows in the garden?

Cucumber kids,

red tomatoes,

The zucchini are wonderful.

There are cabbage and carrots,

Turnip, radish and potatoes.

There are radishes and peas.

Our harvest is not bad!

Game "Guess the vegetables"

The teacher throws the ball to the player and pronounces the first syllable in the name of a vegetable. The player catches the ball, says the entire name of the vegetable and throws the ball to the teacher. For example:

Re... (Radis.)

Ka ... (Cabbage.)

Light... (Beets.)

By ... (Tomato.)

Mor... (Carrot.)

Game "Gathering berries"

We listen to verses and perform various movements.

To pick cherries

You need to get on your toes.

(Raise hands up.)

We reach for cherries

We won't be left without them.

(We stretch up on our toes.)

To pick a gooseberry for us,

You need to bend over.

(We lean forward.)

picking berries,

We don't want to be lazy.

(Let's lean forward.)

To pick strawberries for us,

We will squat low.

(We squat.)

You need to bend the leaves.

The berries are close.

(We show how we pick berries.)

Game "Guess the berries"

The teacher throws the ball to the player and pronounces the first syllable in the name of a berry. The player catches the ball, says the whole name of the berry and throws the ball to the teacher. For example:

Vi... (Cherry.)

Ma... (Raspberry.)

Clu... (Strawberry.)

Kry... (Gooseberries.)

Look ... (Currant.)

Game "Fish"

We listen to verses and perform various movements.

The waves are blue.

(We make wave-like movements with our hands in front of us.)

The fish swim fast.

(Shake hands in front of you.)

And they play and frolic

And dive and have fun.

The fish will jump up

(We jump in place.)

They will sink to the bottom.

(We squat.)

The waves will hide all the fish,

(We cover our heads with our hands.)

We don't notice any.

The game "Pike and carp"

With the help of a counting rhyme, a pike is chosen. The rest of the children are crucians. While the pike is sleeping, they swim merrily. On command, the pike begins to catch carp. The one she caught is out of the game.

Game "Ants"

We listen to verses and perform various movements.

Between the blades of grass along the path

Feet flutter all day long.

(We run in place.)

Between the blades of grass along the path

Someone is carrying a load on their back.

(We show how we carry.)

Those forest dwellers

Ants-builders.

For themselves they will build

This is such a tall house.

(Raise hands up.)

A holiday will be arranged there later,

They will have fun in it.

(We have fun jumping on the spot.)

Ants will dance

And quietly fall asleep.

(We squat.)

They get up early in the morning

Again, the load will begin to carry.

Game "Guess the insect"

The driver (children themselves can act in this role in turn) depicts some kind of insect - how it moves, what it does, what sounds it makes (bee, butterfly, dragonfly, ant, fly, etc.). The rest must guess. In case of difficulty, you can ask the person who depicts the insect one or two leading questions.

The game "Who is superfluous?"

The teacher names the animals. Children say who is superfluous and why.

1. Bear, hedgehog, cuckoo, wild boar. (Cuckoo. This is a bird, and the rest are animals.)

2. Goat, cow, wolf, dog. (Wolf. He lives in the forest, and the rest are pets.)

Game "Photohunter"

They choose a driver and a photo hunter (he steps aside). The participants in the game choose for themselves an animal living in the forest, and call it the driver. A photohunter appears, and the driver asks him:

What do you want?

Photographer says:

I have a hunt

I will take a photo.

Then the driver asks:

Who do you want?

Photohunter calls a forest dweller, for example:

Who are you?

I am a forest dweller.

I'm running after you!

The hare must quickly run to the end of the room and return to its place. The photographer runs after him. If during the run he managed to photograph a hare (that is, touch it with his hand), then he remains a photo hunter, and if not, then another photo hunter is chosen. The game continues.

The game "Who is more?"

The children take turns naming the berries they know. For example: strawberries, strawberries, raspberries, blueberries, lingonberries, gooseberries, currants, cranberries, mountain ash, etc. The winner will be the one who names the last berry.

Forest riddles

We listen and try to guess them.

with big ears,

In a gray fluffy coat.

So cowardly

Who is afraid of everyone. (Hare.)

White in winter

And gray in summer. (Hare.)

Grayish, toothy -

Roaring across the field

Looking for calves, lambs. (Wolf.)

Needles lay, lay

And they ran away under the bush (Hedgehog)

He clicks and clicks his teeth.

It scares everyone in the forest ... (wolf).

Sleeps during the day

And flies at night

And scares everyone. (Owl.)

Puppy game

We listen to verses and perform various movements.

The sun was bright in the sky.

(Hands up, spread fingers.)

The day was warm, even hot.

The Puppy was bored in the yard

(We squat.)

Didn't notice anyone.

(Shake head left and right.)

Puppy wanted to drink.

How to quench your thirst?

Puppy ran to the tub

And drank some water.

(Show how we drink.)

Frogs jumped in the grass

Friendly sisters.

(We jump in place.)

The Puppy told them: "Let's

Let's have fun playing.

You jump, run away.

I will chase you."

(We run in place.)

Game "Name the animal"

Children take turns saying the names of pets. For example: cow, goat, horse, sheep, ram, rooster, chicken, goose, turkey, duck, cat, dog, etc. The winner will be the one who names the last animal.

The game "The sea is worried"

The teacher waves his arms, depicting waves, and says: “The sea worries once, the sea worries two, the sea worries three. Shark figure, freeze! Children freeze, imitating a shark. The teacher chooses the best. The next time he asks to portray another marine figure- a seagull or a mermaid, a dolphin, a starfish, etc.

Marine riddles

We listen to riddles and try to solve them.

Around the water

And drinking is a problem. (Sea.)

Floats in the sea

Everyone on top.

Toothy, big

And very, very evil. (Shark.)

At the little cattle

Coins on the back.

In the depths of the sea walks,

He wags his tail. (Fish.)

He has eight legs.

He is called ... (octopus).

Summer is the most favorite time for all children, because in warm weather you can spend almost the whole day outside.

One of the most important questions in the work preschool during the summer period is the organization of children's leisure. On the one hand, good weather and the opportunity to spend enough time on fresh air largely alleviate this problem. However, the usual games for children quickly get bored, and if their activity is not used, they tend to fill their time with the most different forms activities and in the absence of leadership can cause damage to themselves and others.

It is important for the teacher to find a balance between the independent activity of children and pedagogically organized leisure, so that events and holidays do not become an end in themselves, but are organically woven into the life of a preschool institution.

The optimal form of organizing children's leisure in summer time there may be an event that does not require significant preparation on the part of children, has a developing and educational function, is carried out in an emotionally attractive form. In addition, it is important that this event does not also require cumbersome preparation on the part of teachers. This type of activity is a game.

game clock

During game hour children get acquainted with various games (folk and modern). As practice shows, modern kids often do not know folk games. Older preschoolers are interested in lotto, checkers, chess, etc. Learning these games with children and further consolidating them in everyday gaming activity significantly enrich children's leisure.

Travel games.

A game-journey is a sequential visit to various points on a previously prepared route. The children are given a task that has a playful character (they go to Tsar Berendey, to a sweet tree :). On the route, it is necessary to organize stops where children will be offered various games and tasks. Teachers share functions among themselves: some of them accompany children along the route, while others are at their points and organize tasks for them.

Children's sports belong to the category of mobile competitions. They vary considerably depending on the age of the child. Indeed, for such fun, dexterity is very important, which, in fact, develops in the process of such competitions. Dexterity is determined by the ability to master new motor reactions and quickly rearrange their movements, if necessary, depending on the changing situation.

Agility, so necessary in sports competitions, develops rather slowly. Talk about sports competitions for children younger age it makes no sense, for their sports development at first it is enough to use simple fun, children's swings and bicycles.

Children's sports competitions develop dexterity, the ability to coordinate movements, action in a limited time and space (playground). Team competitions develop a healthy spirit of competition, and suspension swings have a beneficial effect on coordination of movements and the vestibular apparatus.

Ball games. Despite the simplicity, ball games are very useful for children, as they develop almost all types of muscles. And it doesn’t matter if the kid throws a ball or catches it, he trains coordination of movements and vision. You can come up with a wide variety of games for summer boys with a ball that you can either leave or kick with your foot.

A special place among children sports games take classes with the ball. For example, such an exciting competition as "Children's Volleyball". The site is marked. A rope is stretched in the middle at a height of two meters. The children divided into two teams (the number is not important, as long as it is equal), stand on opposite sides of the rope. The first two participants go to the start line, marked two meters from the rope. They each take the ball and throw their ball over the rope at the same time. The task of the rest of the team members is to catch the ball in order to prevent it from falling to the floor. Next, the serve is carried out by the second competitors and so on. The victory remains with the team on whose court the ball of the opponents fell less often. In the process of competition, dexterity, accuracy, speed of reaction develop.

Another ball game, no less beloved by children, are "Bouncers". Here, the participants of one of the teams stand on opposite lines of the outlined area. And the members of the other team move into the field between these lines, dodging the ball thrown by the opponents with the intention of hitting the competing team in the field. When the ball hits the target, the child who was hit leaves the area. But if a participant in the court catches the ball, then he has the right to return the retired loser or count this point for the future. After all team members in the field are eliminated, the teams change places. In this sports battle, speed, agility, accuracy and coordination of movements are also trained.

"Bowling". All children love fun, which is a children's version of bowling. Skittles and a ball are required for this competition. A strike on pins set in a row in the amount of ten is carried out from a distance of ten meters. Each participant has the right to five attempts. A point is scored for each pin knocked down. The one who knocked down wins the largest number. Here accuracy and coordination of movements develop, the ability to inform the ball of the necessary acceleration.

And in no way can one ignore such a children's sports competition as "Pioneerball". For the pioneerball competition, a volleyball court is used. Team fun. Each team consists of 7-9 guys, located on both sides of the net in three rows. Those participants who stand in the second row have a ball. At the referee's whistle, play begins and the ball is sent over the net to the other team's court. Balls flying over the net are caught or picked up and, as quickly as possible, sent over the net to opposite side. If at any time there are two balls on one side of the court, the competition stops and the team with no balls on its side receives a point. A point can also be earned if the opponent passes the ball under the net or sends the ball out of bounds.

The duration of a sports battle can be either up to 15 points, or five minutes for each of the two periods. The third period is carried out in case of an equal score in the first two. If the ball hits or hits the net while serving, the serve is retaken and no points are awarded to anyone. When a point is won, the rows of participants on the court change. In this game, in addition to dexterity and speed of reaction, team spirit, coherence of interactions between competing teams.

Also relevant in the summer folk outdoor games with different objects(with a ball - "Candles" (Russian folk game), “Lord of the Hole” (Kabardian folk game), “In the Bundle” (Tatar folk game), etc.); games with jumping, balance, accuracy and power games (“Guess” (a game of the peoples of Dagestan), “Cockfight” (Mari folk game), “Lame Fox” (Tatar folk game), running games (“Snake” ( Russian folk game), Sticky Stumps (Bashkir folk game), Vestovye (Yakut folk game), Pegs (Mari folk game), etc.).

In nature, one of the simplest, most accessible and entertaining games for children 6-7 years old is badminton. A very exciting game with a plastic plate (frisbee). It can be played by any number of people. For example, ten players stand in a circle at a distance of 4 steps from each other. Children throw the plate to each other in any direction, but not standing next to them.

You can also play with a plastic plate and in the game Sniper: at a distance of 8 meters from the starting line, various objects are placed on the ground - a cube, a pin, a box, etc. Children try to knock them down with a plate. Each player in turn approaches the starting line and throws the plate 3 times, trying to hit the target. The most accurate participant in the game wins, knocking out three items in three attempts.

You can also play such games that develop the child's mental activity, train concentration. For example, the game "Vice versa". Children become in a circle. The driver throws the ball to someone and says: “Light”, the catcher must say the word the other way around, i.e. opposite in meaning. The player answers: “Dark” and returns the ball to the leader, he continues the game (wide-narrow, hot-cold, etc.). You can pronounce different parts of speech: nouns, verbs, and adjectives. A player who does not answer or hesitates for more than 10 seconds is out of the game.

Game "Hurry up to take your place". Children form a circle, and the driver counts them in numerical order. The driver becomes in the center of the circle. The host loudly calls out two numbers. The named numbers should change places. The task of the driver is to get ahead of one of them and take his place. Left without a place, goes to the place of the driver. The numbers that were assigned to the players at the beginning of the game should not change, even when one or another of them becomes a temporary driver.

Drawing with crayons.

It is much more interesting to draw with children on the street. Take a set of colored crayons with you and boldly paint the asphalt. Moreover, you can draw not only little men, pictures, but also study letters, numbers, etc. With older children, you can play hopscotch and other similar games.

Games with a hoop and a skipping rope.

You can also improve the physical fitness of the child with the help of a hoop and a skipping rope. Since the kids cannot use these shells for their intended purpose, at first you can offer, for example, a small hoop as a steering wheel, or put the hoops on an edge so that the child crawls through the tunnel.

Blowing soap bubbles.

Such a game will be not only useful, but also a lot of fun! The main thing is to be patient and teach the child to inflate soap bubbles. Summer games for children with the help of soap bubbles will become not only rosy, but also fun entertainment in the form of chasing bubbles. By blowing bubbles, kids train their lungs. Besides, blowing in one direction is not such an easy task! Blow bubble it is possible not only through a stick, but also through a straw, and how more hole the bigger the bubbles will be.

Most popular games summer in kindergarten are connected with water and in the water.

But also with the minimum amount water, you can organize a relay race of water carriers. For this game, you will need two stools, on one of which a container of water is placed, and on the other an empty similar vessel. The task of children is to transfer water from one vessel to another by means of other objects. Water can be carried in molds, ladles, plates. The team that splashes the least amount of water wins. It is possible to complicate the game that develops accuracy and coordination of movements by establishing a specific method of carrying water: in one hand, on a flat saucer.

Divers

The leader lowers several well-visible objects under water to the bottom. Players take turns diving, retrieving items from the bottom. The child who gets the most items at one time wins.

Dwarfs - Giants

Children stand waist-deep in water. The leader gives a signal by shouting the word: "Dwarfs!". Everyone gets into the water. Behind the signal: "Giants!" - all players jump up. Whoever makes a mistake is out of the game. Whoever is left wins.

Fifteen

Players stand in a circle at a distance arms outstretched from the driver, who is located in the center. The driver, at the signal of an adult, begins to salt those who did not have time to dive into the water. Those who have surfaced cannot be salted.

Get in the circle

The leader throws an inflatable circle into the water. The children are on the beach. They have small balls in their hands. Players take turns throwing them into the center of the circle, continuing to stand on the shore. Each player has 2 - 3 attempts. The one who hits the target the most wins.

Playing with pebbles

Children love to collect stones. Dial stones different color and the size of a bucket, pour them into a bowl of water and wash. When you have washed the pebbles, you can start playing with them. You can put stones in a bucket and carry them to some place, you can do it with a spatula or a cup. You can overlay a flower bed, or a tree with pebbles. You can draw some figure on the ground with a stick, and lay it out with stones along the contour.

A mobile game with a didactic focus.

An outdoor game with a didactic orientation, in contrast to strictly regulated movements, is always associated with an initiative moment in solving motor and didactic tasks and proceeds on emotional background, stimulating motor activity and mental performance, pushing back the onset of fatigue. In a mobile game with a didactic orientation, two principles are harmoniously combined: educational and cognitive and game motor.

In an outdoor game with a didactic orientation, children learn to combine movement and received in the classroom and in Everyday life disparate knowledge, facts, systematizing them into a single holistic view of the surrounding reality.

Actually the options summer games there are a lot of things with children, just connect your imagination, and every day of summer will be a holiday for you and your children.

Such a vacation in the summer will strengthen the immune system and allow you to gain strength.